About Me
I've always been driven by my creativity, from personal projects, non-profit association work, and my educations. My goal is to have a career where I can be creative in many different ways, and Game Development fits this goal to a T!
UX Designer internship
FCV Sverige
January 2026 – May 2026
Designing UX flows and digital interfaces in Figma, facilitated internal design workshops, created sketches and illustrations for a card game project, and helped restructure project planning and Trello workflows.
Figma, Affinity, Clip Studio Pro, Trello, Discord
Board Chairman
SFCS - The Student Union for Campus Skellefteå
June 2025 - November 2025
SFCS primary purpose is to create a pleasant environment for students, as well as making sure there is plenty for the students to do aside from studies.
As chairman my responsibility where to ensure the work within the union runs smoothly and delegate tasks within the board. I planned and conducted meetings both for the board and it's members, as well as acted as the liaison between the union and other stakeholders like the municipality and local companies.
HVE - Game and UX Designer
Futuregames / Campus Skellefteå - 400 YHP
2024 – 2026
Game design, level design, UX-design, user research and testing. Rapid prototyping and visual scripting. Gamification and accessibility. Interdisciplinary game projects in large teams with agile project methods.
Figma, Unreal Engine 5, Unity, Git and GitHub, Azure DevOps, Perforce, Jira
Founder, Project Manager
Helpful Pixels
2019 – 2021
Helpful Pixels is an organization arranging charity events, where gamers steams for charity.
Since the start in 2019 and as of May 2026 Helpful Pixels has collected 775 322 SEK for different charities like Musikhjälpen, AbleGamers, Unizon, and Tim Bergling Foundation.
I brought up the idea for a charity event to the rest of the DSK board, and was one of the project managers for the two first yearly Helpful Pixels charity events and some smaller charity events.














































